server-master/srcs/GameChannel/RecurrentJobs/WorldKeepAliveSystem.cs
2026-02-10 18:21:30 +01:00

53 lines
No EOL
1.7 KiB
C#

// WingsEmu
//
// Developed by NosWings Team
using System;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.Extensions.Hosting;
using PhoenixLib.Logging;
using WingsAPI.Communication.ServerApi;
using WingsAPI.Communication.ServerApi.Protocol;
using WingsEmu.Game.Managers;
namespace GameChannel.RecurrentJobs
{
public class WorldKeepAliveSystem : BackgroundService
{
private static readonly TimeSpan Interval = TimeSpan.FromSeconds(5);
private readonly SerializableGameServer _gameInfos;
private readonly IServerApiService _serverApiService;
private readonly ISessionManager _sessionManager;
public WorldKeepAliveSystem(IServerApiService serverApiService, SerializableGameServer gameInfos, ISessionManager sessionManager)
{
_serverApiService = serverApiService;
_gameInfos = gameInfos;
_sessionManager = sessionManager;
}
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
Log.Info("[GAME_PULSE_SYSTEM] Starting...");
while (!stoppingToken.IsCancellationRequested)
{
try
{
Log.Debug("[GAME_PULSE_SYSTEM] Pulsing...");
await _serverApiService.PulseWorldServer(new PulseWorldServerRequest
{
ChannelId = _gameInfos.ChannelId,
SessionsCount = _sessionManager.SessionsCount
});
}
catch (Exception e)
{
Log.Error("[GAME_PULSE_SYSTEM] Pulse error", e);
}
await Task.Delay(Interval, stoppingToken);
}
}
}
}