server-master/srcs/_plugins/WingsEmu.Plugins.PacketHandling/Game/Families/JoinFamilyPacketHandler.cs
2026-02-10 18:21:30 +01:00

25 lines
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743 B
C#

// WingsEmu
//
// Developed by NosWings Team
using System;
using System.Threading.Tasks;
using WingsAPI.Packets.Enums.Families;
using WingsEmu.Game.Families.Event;
using WingsEmu.Game.Networking;
using WingsEmu.Packets.ClientPackets;
namespace WingsEmu.Plugins.PacketHandling.Game.Families;
public class JoinFamilyPacketHandler : GenericGamePacketHandlerBase<JoinFamilyPacket>
{
protected override async Task HandlePacketAsync(IClientSession session, JoinFamilyPacket joinFamilyPacket)
{
if (!Enum.TryParse(joinFamilyPacket.Type.ToString(), out FamilyJoinType type))
{
return;
}
await session.EmitEventAsync(new FamilyInviteResponseEvent(type, joinFamilyPacket.CharacterId));
}
}