76 lines
No EOL
2.9 KiB
C#
76 lines
No EOL
2.9 KiB
C#
using System;
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using System.Threading;
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using System.Threading.Tasks;
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using PhoenixLib.Events;
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using WingsAPI.Communication.Families;
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using WingsAPI.Game.Extensions.ItemExtension.Inventory;
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using WingsEmu.Game._enum;
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using WingsEmu.Game._i18n;
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using WingsEmu.Game.Extensions;
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using WingsEmu.Game.Families;
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using WingsEmu.Game.Families.Event;
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using WingsEmu.Game.Networking;
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using WingsEmu.Packets.Enums;
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using WingsEmu.Packets.Enums.Chat;
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using WingsEmu.Packets.Enums.Families;
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namespace Plugin.FamilyImpl
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{
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public class FamilyChangeFactionEventHandler : IAsyncEventProcessor<FamilyChangeFactionEvent>
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{
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private readonly IFamilyService _familyService;
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private readonly IGameLanguageService _gameLanguageService;
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public FamilyChangeFactionEventHandler(IGameLanguageService gameLanguageService, IFamilyService familyService)
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{
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_gameLanguageService = gameLanguageService;
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_familyService = familyService;
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}
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public async Task HandleAsync(FamilyChangeFactionEvent e, CancellationToken cancellation)
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{
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IClientSession session = e.Sender;
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if (!session.PlayerEntity.IsInFamily())
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{
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return;
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}
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if (session.PlayerEntity.GetFamilyAuthority() != FamilyAuthority.Head)
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{
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session.SendInfo(_gameLanguageService.GetLanguage(GameDialogKey.FAMILY_INFO_NOT_FAMILY_HEAD, session.UserLanguage));
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return;
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}
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if (!Enum.TryParse(e.Faction.ToString(), out FactionType factionType))
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{
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return;
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}
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if (factionType == FactionType.Neutral)
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{
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return;
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}
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IFamily family = session.PlayerEntity.Family;
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FamilyChangeFactionResponse response = await _familyService.ChangeFactionByIdAsync(new FamilyChangeFactionRequest
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{
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FamilyId = family.Id,
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NewFaction = factionType
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});
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switch (response.Status)
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{
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case FamilyChangeFactionResponseType.SUCCESS:
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await session.RemoveItemFromInventory(factionType == FactionType.Angel ? (int)ItemVnums.ANGEL_EGG_FAMILY : (int)ItemVnums.DEMON_EGG_FAMILY);
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break;
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case FamilyChangeFactionResponseType.ALREADY_THAT_FACTION:
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session.SendMsg(_gameLanguageService.GetLanguage(GameDialogKey.FAMILY_SHOUTMESSAGE_ALREADY_THAT_FACTION, session.UserLanguage), MsgMessageType.Middle);
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break;
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case FamilyChangeFactionResponseType.UNDER_COOLDOWN:
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session.SendMsg(_gameLanguageService.GetLanguage(GameDialogKey.FAMILY_SHOUTMESSAGE_CHANGE_FACTION_UNDER_COOLDOWN, session.UserLanguage), MsgMessageType.Middle);
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break;
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}
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}
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}
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} |