server-master/srcs/_plugins/Plugin.FamilyImpl/Consumers/FamilyCharacterJoinMessageConsumer.cs
2026-02-10 18:21:30 +01:00

38 lines
No EOL
1.3 KiB
C#

using System.Threading;
using System.Threading.Tasks;
using PhoenixLib.ServiceBus;
using Plugin.FamilyImpl.Messages;
using WingsAPI.Game.Extensions.Families;
using WingsEmu.Game._i18n;
using WingsEmu.Game.Families;
using WingsEmu.Game.Managers;
namespace Plugin.FamilyImpl.Consumers
{
public class FamilyCharacterJoinMessageConsumer : IMessageConsumer<FamilyCharacterJoinMessage>
{
private readonly IFamilyManager _family;
private readonly IGameLanguageService _gameLanguage;
private readonly ISessionManager _sessionManager;
public FamilyCharacterJoinMessageConsumer(IFamilyManager family, IGameLanguageService gameLanguage, ISessionManager sessionManager)
{
_family = family;
_gameLanguage = gameLanguage;
_sessionManager = sessionManager;
}
public async Task HandleAsync(FamilyCharacterJoinMessage notification, CancellationToken token)
{
long? familyId = notification.FamilyId;
if (familyId == null)
{
return;
}
IFamily family = _family.GetFamilyByFamilyId(familyId.Value);
family?.SendOnlineStatusToMembers(_sessionManager, notification.CharacterId, true, _gameLanguage);
}
}
}