server-master/srcs/_plugins/Plugin.Act4/Event/RevivalStartProcedureEventDungeonHandler.cs
2026-02-10 18:21:30 +01:00

35 lines
No EOL
1.4 KiB
C#

using System;
using System.Threading;
using System.Threading.Tasks;
using PhoenixLib.Events;
using WingsEmu.Game.Act4.Configuration;
using WingsEmu.Game.Battle;
using WingsEmu.Game.Configurations;
using WingsEmu.Game.Maps;
using WingsEmu.Game.Revival;
namespace Plugin.Act4.Event;
public class RevivalStartProcedureEventDungeonHandler : IAsyncEventProcessor<RevivalStartProcedureEvent>
{
private readonly Act4DungeonsConfiguration _act4DungeonsConfiguration;
private readonly PlayerRevivalConfiguration _revivalConfiguration;
public RevivalStartProcedureEventDungeonHandler(Act4DungeonsConfiguration act4DungeonsConfiguration, GameRevivalConfiguration gameRevivalConfiguration)
{
_act4DungeonsConfiguration = act4DungeonsConfiguration;
_revivalConfiguration = gameRevivalConfiguration.PlayerRevivalConfiguration;
}
public async Task HandleAsync(RevivalStartProcedureEvent e, CancellationToken cancellation)
{
if (e.Sender.PlayerEntity.IsAlive() || e.Sender.CurrentMapInstance.MapInstanceType != MapInstanceType.Act4Dungeon)
{
return;
}
DateTime currentTime = DateTime.UtcNow;
e.Sender.PlayerEntity.UpdateRevival(currentTime + _act4DungeonsConfiguration.DungeonDeathRevivalDelay, RevivalType.DontPayRevival, ForcedType.Reconnect);
e.Sender.PlayerEntity.UpdateAskRevival(currentTime + _revivalConfiguration.RevivalDialogDelay, AskRevivalType.DungeonRevival);
}
}