server-master/srcs/WingsAPI.Game.Extensions/PacketGeneration/NpcPacketsExtensions.cs
2026-02-10 18:21:30 +01:00

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1.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
using WingsEmu.Game.Entities;
using WingsEmu.Game.Networking;
using WingsEmu.Game.Quests;
namespace WingsAPI.Game.Extensions.PacketGeneration
{
public static class NpcPacketsExtensions
{
public static void SendNpcDialog(this IClientSession session, INpcEntity npcEntity) => session.SendPacket(session.GenerateNpcDialog(npcEntity));
public static void SendNpcQuestDialog(this IClientSession session, INpcEntity npcEntity) => session.SendPacket(GenerateNpcQuestDialog(npcEntity));
public static string GenerateNpcDialog(this IClientSession session, INpcEntity npcEntity)
{
IReadOnlyCollection<CharacterQuest> specialDialogQuests =
session.PlayerEntity.GetCurrentQuests().Where(s => s.Quest.TalkerVnum == npcEntity.NpcVNum && s.Quest.DialogDuring != -1).ToList();
int dialogId = specialDialogQuests.Any() ? specialDialogQuests.First().Quest.DialogDuring : npcEntity.Dialog;
return $"npc_req 2 {npcEntity.Id.ToString()} {dialogId}";
}
public static string GenerateNpcQuestDialog(this INpcEntity npcEntity) => $"npc_req 2 {npcEntity.Id.ToString()} {npcEntity.QuestDialog.ToString()}";
}
}