server-master/srcs/_plugins/WingsEmu.Plugins.BasicImplementation/NpcDialogs/Act4_Act5/Act4EnterShipHandler.cs
2026-02-10 18:21:30 +01:00

56 lines
No EOL
1.7 KiB
C#

using System.Threading.Tasks;
using WingsEmu.DTOs.Maps;
using WingsEmu.Game._i18n;
using WingsEmu.Game._NpcDialog;
using WingsEmu.Game._NpcDialog.Event;
using WingsEmu.Game.Entities;
using WingsEmu.Game.Extensions;
using WingsEmu.Game.Networking;
using WingsEmu.Game.Ship.Configuration;
using WingsEmu.Game.Ship.Event;
using WingsEmu.Packets.Enums;
namespace WingsEmu.Plugins.BasicImplementations.NpcDialogs.Act4_Act5;
public class Act4EnterShipHandler : INpcDialogAsyncHandler
{
private readonly IGameLanguageService _languageService;
public Act4EnterShipHandler(IGameLanguageService languageService) => _languageService = languageService;
public NpcRunType[] NpcRunTypes => new[] { NpcRunType.ACT4_ENTER_SHIP };
public async Task Execute(IClientSession session, NpcDialogEvent e)
{
INpcEntity npcEntity = session.CurrentMapInstance.GetNpcById(e.NpcId);
if (npcEntity == null)
{
return;
}
if (!session.CurrentMapInstance.HasMapFlag(MapFlags.IS_BASE_MAP))
{
return;
}
if (session.PlayerEntity.IsInRaidParty)
{
return;
}
if (session.PlayerEntity.TimeSpaceComponent.IsInTimeSpaceParty)
{
return;
}
if (session.PlayerEntity.Faction == FactionType.Neutral)
{
session.SendErrorChatMessage(_languageService.GetLanguage(GameDialogKey.ACT4_NEED_FACTION, session.UserLanguage));
return;
}
ShipType shipType = session.PlayerEntity.Faction == FactionType.Angel ? ShipType.Act4Angels : ShipType.Act4Demons;
await e.Sender.EmitEventAsync(new ShipEnterEvent(shipType));
}
}