43 lines
No EOL
1.5 KiB
C#
43 lines
No EOL
1.5 KiB
C#
using System.Threading;
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using System.Threading.Tasks;
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using PhoenixLib.Events;
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using PhoenixLib.Logging;
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using WingsAPI.Communication;
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using WingsAPI.Communication.Sessions;
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using WingsAPI.Communication.Sessions.Request;
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using WingsAPI.Communication.Sessions.Response;
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using WingsEmu.Game.Characters.Events;
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using WingsEmu.Game.Extensions;
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namespace WingsEmu.Plugins.BasicImplementations.Event.Characters;
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public class PlayerChangeChannelEventHandler : IAsyncEventProcessor<PlayerChangeChannelEvent>
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{
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private readonly ISessionService _sessionService;
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public PlayerChangeChannelEventHandler(ISessionService sessionService) => _sessionService = sessionService;
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public async Task HandleAsync(PlayerChangeChannelEvent e, CancellationToken cancellation)
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{
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SessionResponse result = await _sessionService.ActivateCrossChannelAuthentication(new ActivateCrossChannelAuthenticationRequest
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{
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AccountId = e.Sender.Account.Id,
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ChannelId = e.GameServer.ChannelId
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});
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if (result.ResponseType != RpcResponseType.SUCCESS)
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{
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Log.Warn("[CROSS_AUTH] Failure");
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return;
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}
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e.Sender.PlayerEntity.MapId = e.MapId;
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e.Sender.PlayerEntity.MapX = e.MapX;
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e.Sender.PlayerEntity.MapY = e.MapY;
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e.Sender.SendMzPacket(e.GameServer.EndPointIp, (short)e.GameServer.EndPointPort);
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e.Sender.SendItPacket(e.ModeType);
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e.Sender.ForceDisconnect();
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}
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} |