35 lines
No EOL
1.1 KiB
C#
35 lines
No EOL
1.1 KiB
C#
using System.Threading;
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using System.Threading.Tasks;
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using PhoenixLib.Events;
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using WingsEmu.Game.Battle;
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using WingsEmu.Game.Buffs;
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using WingsEmu.Game.Extensions;
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using WingsEmu.Game.Maps;
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using WingsEmu.Game.Networking;
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using WingsEmu.Game.Revival;
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namespace Plugin.Raids;
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public class RevivalEventRaidHandler : IAsyncEventProcessor<RevivalReviveEvent>
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{
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private readonly IBuffFactory _buffFactory;
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public RevivalEventRaidHandler(IBuffFactory buffFactory) => _buffFactory = buffFactory;
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public async Task HandleAsync(RevivalReviveEvent e, CancellationToken cancellation)
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{
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IClientSession session = e.Sender;
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if (session.PlayerEntity.IsAlive() || session.CurrentMapInstance is not { MapInstanceType: MapInstanceType.RaidInstance })
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{
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return;
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}
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session.PlayerEntity.Hp = session.PlayerEntity.MaxHp;
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session.PlayerEntity.Mp = session.PlayerEntity.MaxMp;
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session.RefreshStat();
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await session.PlayerEntity.Restore(restoreMates: false);
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session.BroadcastRevive();
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await session.CheckPartnerBuff();
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session.SendBuffsPacket();
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}
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} |