33 lines
No EOL
1.3 KiB
C#
33 lines
No EOL
1.3 KiB
C#
using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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namespace WingsEmu.Game.Skills;
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public interface ISkillComponent
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{
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public bool CanBeInterrupted { get; set; }
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public bool IsSkillInterrupted { get; set; }
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public DateTime? SendTeleportPacket { get; set; }
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public long? BombEntityId { get; set; }
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public DateTime? ResetSkillCooldowns { get; set; }
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public DateTime? ResetSpSkillCooldowns { get; set; }
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public byte Zoom { get; set; }
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public Dictionary<short, HashSet<IBattleEntitySkill>> SkillUpgrades { get; }
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public ConcurrentDictionary<int, byte> SkillsResets { get; }
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public int? LastSkillVnum { get; set; }
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}
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public class SkillComponent : ISkillComponent
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{
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public bool CanBeInterrupted { get; set; }
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public bool IsSkillInterrupted { get; set; }
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public DateTime? SendTeleportPacket { get; set; }
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public long? BombEntityId { get; set; }
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public DateTime? ResetSkillCooldowns { get; set; }
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public DateTime? ResetSpSkillCooldowns { get; set; }
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public byte Zoom { get; set; }
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public Dictionary<short, HashSet<IBattleEntitySkill>> SkillUpgrades { get; } = new();
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public ConcurrentDictionary<int, byte> SkillsResets { get; } = new();
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public int? LastSkillVnum { get; set; }
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} |