97 lines
No EOL
2.8 KiB
C#
97 lines
No EOL
2.8 KiB
C#
using System.Collections.Generic;
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using WingsAPI.Packets.Enums.Shells;
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using WingsEmu.DTOs.BCards;
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using WingsEmu.Packets.Enums;
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using WingsEmu.Packets.Enums.Battle;
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namespace WingsEmu.Game.Items;
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public interface IGameItem
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{
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List<BCardDTO> BCards { get; }
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int Id { get; }
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byte BasicUpgrade { get; }
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byte CellonLvl { get; }
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byte Class { get; }
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short CloseDefence { get; }
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byte Color { get; }
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short Concentrate { get; }
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sbyte CriticalLuckRate { get; }
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short CriticalRate { get; }
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short DamageMaximum { get; }
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short DamageMinimum { get; }
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byte DarkElement { get; }
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short DarkResistance { get; }
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short DefenceDodge { get; }
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short DistanceDefence { get; }
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short DistanceDefenceDodge { get; }
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short Effect { get; }
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int EffectValue { get; }
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byte Element { get; }
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short ElementRate { get; }
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EquipmentType EquipmentSlot { get; }
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short FireResistance { get; }
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byte Height { get; }
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short HitRate { get; }
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short Hp { get; }
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short HpRegeneration { get; }
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bool IsMinilandActionable { get; }
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bool IsColorable { get; }
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bool IsTimeSpaceRewardBox { get; }
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bool ShowDescriptionOnHover { get; }
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bool Flag3 { get; }
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bool FollowMouseOnUse { get; }
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bool ShowSomethingOnHover { get; }
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bool PlaySoundOnPickup { get; }
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bool Flag7 { get; }
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bool IsLimited { get; }
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bool IsConsumable { get; }
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bool IsDroppable { get; }
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bool IsHeroic { get; }
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bool ShowWarningOnUse { get; }
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bool IsWarehouse { get; }
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bool IsSoldable { get; }
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bool IsTradable { get; }
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byte ItemSubType { get; }
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ItemType ItemType { get; }
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long ItemValidTime { get; }
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byte LevelJobMinimum { get; }
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byte LevelMinimum { get; }
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byte LightElement { get; }
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short LightResistance { get; }
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short MagicDefence { get; }
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byte MaxCellon { get; }
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byte MaxCellonLvl { get; }
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short MaxElementRate { get; }
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byte MaximumAmmo { get; }
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int MinilandObjectPoint { get; }
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short MoreHp { get; }
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short MoreMp { get; }
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short Morph { get; }
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short Mp { get; }
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short MpRegeneration { get; }
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string Name { get; }
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long Price { get; }
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byte ReputationMinimum { get; }
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long ReputPrice { get; }
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byte Sex { get; }
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byte Speed { get; }
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byte SpPointsUsage { get; }
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InventoryType Type { get; }
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short WaitDelay { get; }
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byte WaterElement { get; }
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short WaterResistance { get; }
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byte Width { get; }
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AttackType AttackType { get; }
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bool UseReputationAsPrice { get; }
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byte PartnerClass { get; }
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bool IsPartnerSpecialist { get; }
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byte SpMorphId { get; }
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short ItemLeftType { get; }
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int LeftUsages { get; }
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int IconId { get; }
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short ShellMinimumLevel { get; }
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short ShellMaximumLevel { get; }
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ShellType ShellType { get; }
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int[] Data { get; }
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} |