server-master/srcs/FamilyServer/Consumers/FamilyCharacterDisconnectMessageConsumer.cs
2026-02-10 18:21:30 +01:00

41 lines
No EOL
1.4 KiB
C#

using System.Threading;
using System.Threading.Tasks;
using PhoenixLib.ServiceBus;
using Plugin.FamilyImpl.Messages;
using WingsAPI.Communication.Families;
using WingsEmu.Plugins.DistributedGameEvents.PlayerEvents;
namespace FamilyServer.Consumers
{
public class FamilyCharacterDisconnectMessageConsumer : IMessageConsumer<PlayerDisconnectedChannelMessage>
{
private readonly IFamilyService _familyService;
private readonly IMessagePublisher<FamilyCharacterLeaveMessage> _messagePublisher;
public FamilyCharacterDisconnectMessageConsumer(IMessagePublisher<FamilyCharacterLeaveMessage> messagePublisher, IFamilyService familyService)
{
_messagePublisher = messagePublisher;
_familyService = familyService;
}
public async Task HandleAsync(PlayerDisconnectedChannelMessage e, CancellationToken cancellation)
{
if (!e.FamilyId.HasValue)
{
return;
}
await _familyService.MemberDisconnectedAsync(new FamilyMemberDisconnectedRequest
{
CharacterId = e.CharacterId,
DisconnectionTime = e.DisconnectionTime
});
;
await _messagePublisher.PublishAsync(new FamilyCharacterLeaveMessage
{
CharacterId = e.CharacterId,
FamilyId = e.FamilyId.Value
}, cancellation);
}
}
}