52 lines
No EOL
1.9 KiB
C#
52 lines
No EOL
1.9 KiB
C#
using System.Threading;
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using System.Threading.Tasks;
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using PhoenixLib.ServiceBus;
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using WingsEmu.Game.Extensions;
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using WingsEmu.Game.Managers;
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using WingsEmu.Game.Networking;
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using WingsEmu.Packets.Enums.Relations;
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namespace WingsEmu.Plugins.DistributedGameEvents.Relation
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{
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public class RelationCharacterRemoveMessageConsumer : IMessageConsumer<RelationCharacterRemoveMessage>
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{
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private readonly ISessionManager _sessionManager;
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public RelationCharacterRemoveMessageConsumer(ISessionManager sessionManager) => _sessionManager = sessionManager;
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public async Task HandleAsync(RelationCharacterRemoveMessage notification, CancellationToken token)
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{
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long characterId = notification.CharacterId;
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long targetId = notification.TargetId;
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CharacterRelationType relationType = notification.RelationType;
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IClientSession session = _sessionManager.GetSessionByCharacterId(characterId);
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IClientSession target = _sessionManager.GetSessionByCharacterId(targetId);
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session?.PlayerEntity.RemoveRelation(targetId, relationType);
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switch (relationType)
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{
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case CharacterRelationType.Blocked:
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session?.RefreshBlackList();
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break;
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case CharacterRelationType.Spouse:
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case CharacterRelationType.Friend:
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session?.RefreshFriendList(_sessionManager);
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break;
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}
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if (relationType == CharacterRelationType.Blocked)
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{
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return;
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}
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target?.PlayerEntity.RemoveRelation(characterId, relationType);
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switch (relationType)
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{
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case CharacterRelationType.Spouse:
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case CharacterRelationType.Friend:
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target?.RefreshFriendList(_sessionManager);
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break;
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}
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}
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}
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} |