server-master/srcs/_plugins/WingsEmu.Plugins.BasicImplementation/ItemUsage/Etc/Special/ReinitializePartnerSpAllSkillsHandler.cs
2026-02-10 18:21:30 +01:00

145 lines
No EOL
5.2 KiB
C#

// WingsEmu
//
// Developed by NosWings Team
using System;
using System.Threading.Tasks;
using WingsAPI.Game.Extensions.ItemExtension.Inventory;
using WingsAPI.Game.Extensions.PacketGeneration;
using WingsAPI.Packets.Enums;
using WingsEmu.Game._enum;
using WingsEmu.Game._i18n;
using WingsEmu.Game._ItemUsage;
using WingsEmu.Game._ItemUsage.Event;
using WingsEmu.Game.Extensions;
using WingsEmu.Game.Extensions.Mates;
using WingsEmu.Game.Inventory;
using WingsEmu.Game.Managers;
using WingsEmu.Game.Mates;
using WingsEmu.Game.Networking;
using WingsEmu.Game.Networking.Broadcasting;
using WingsEmu.Packets.Enums;
using WingsEmu.Packets.Enums.Chat;
namespace WingsEmu.Plugins.BasicImplementations.ItemUsage.Etc.Special;
public class ReinitializePartnerSpAllSkillsHandler : IItemUsageByVnumHandler
{
private readonly IDelayManager _delayManager;
private readonly IGameLanguageService _gameLanguage;
private readonly ISessionManager _sessionManager;
public ReinitializePartnerSpAllSkillsHandler(IGameLanguageService languageService, ISessionManager sessionManager, IDelayManager delayManager)
{
_gameLanguage = languageService;
_sessionManager = sessionManager;
_delayManager = delayManager;
}
public long[] Vnums => new[] { (long)ItemVnums.PARTNER_SKILL_TICKET_ALL, (long)ItemVnums.PARTNER_SKILL_TICKET_ALL_LIMITED };
public async Task HandleAsync(IClientSession session, InventoryUseItemEvent e)
{
byte option = e.Option;
InventoryItem inv = e.Item;
IMateEntity partner = session.PlayerEntity.MateComponent.GetMate(s => s.IsTeamMember && s.MateType == MateType.Partner);
string[] packetsplit = e.Packet;
if (packetsplit == null)
{
_sessionManager.BroadcastToGameMaster(session, "ReinitializePartnerSpAllSkills - packetsplit == null");
// Packet Hacking
return;
}
if (packetsplit.Length < 9)
{
_sessionManager.BroadcastToGameMaster(session, "ReinitializePartnerSpAllSkills - packetsplit.Length < 9");
// Packet hacking
return;
}
if (!byte.TryParse(packetsplit[9], out byte skillSlot))
{
// out of range
return;
}
if (!Enum.TryParse(packetsplit[8], out EquipmentType eqpType))
{
// Out of range
return;
}
if (!byte.TryParse(packetsplit[6], out byte request))
{
return;
}
if (partner == null)
{
session.SendModal(_gameLanguage.GetLanguage(GameDialogKey.PARTNER_INFO_NO_PARTNER_IN_TEAM, session.UserLanguage), ModalType.Confirm);
return;
}
if (partner.Specialist == null)
{
session.SendModal(_gameLanguage.GetLanguage(GameDialogKey.PARTNER_MESSAGE_NO_SP_EQUIPPED, session.UserLanguage), ModalType.Confirm);
return;
}
if (partner.Specialist.PartnerSkills == null)
{
return;
}
if (partner.IsUsingSp)
{
session.SendModal(_gameLanguage.GetLanguage(GameDialogKey.PARTNER_INFO_IS_WEARING_SP, session.UserLanguage), ModalType.Confirm);
return;
}
if (!partner.HavePartnerSkill(skillSlot))
{
return;
}
if (request == 3)
{
bool canReset = await _delayManager.CanPerformAction(partner, DelayedActionType.PartnerResetAllSkills);
if (!canReset)
{
return;
}
partner.Specialist.PartnerSkill1 = false;
partner.Specialist.PartnerSkill2 = false;
partner.Specialist.PartnerSkill3 = false;
partner.Specialist.SkillRank1 = 0;
partner.Specialist.SkillRank2 = 0;
partner.Specialist.SkillRank3 = 0;
partner.Specialist.Agility = 100;
partner.Specialist.PartnerSkills.Clear();
session.SendModal(_gameLanguage.GetLanguage(GameDialogKey.PSP_MESSAGE_ALL_SKILLS_RESET, session.UserLanguage), ModalType.Confirm);
session.SendChatMessage(_gameLanguage.GetLanguage(GameDialogKey.PSP_MESSAGE_ALL_SKILLS_RESET, session.UserLanguage), ChatMessageColorType.Yellow);
session.SendPetInfo(partner, _gameLanguage);
await session.RemoveItemFromInventory(inv.ItemInstance.ItemVNum);
return;
}
if (option == 0)
{
session.SendQnaPacket($"u_i 1 {session.PlayerEntity.Id} {(short)inv.ItemInstance.GameItem.Type} {inv.Slot} 1 1 {(short)eqpType} {skillSlot}",
_gameLanguage.GetLanguage(GameDialogKey.PSP_DIALOG_ASK_RESET_ALL_SKILLS, session.UserLanguage));
return;
}
if (option == 255)
{
DateTime waitUntil = await _delayManager.RegisterAction(partner, DelayedActionType.PartnerResetAllSkills);
session.SendMateDelay(partner, (int)(waitUntil - DateTime.UtcNow).TotalMilliseconds, GuriType.UsingItem,
$"#u_i^1^{session.PlayerEntity.Id}^{(short)inv.ItemInstance.GameItem.Type}^{inv.Slot}^3^1^{(short)eqpType}^{skillSlot}");
session.CurrentMapInstance?.Broadcast(partner.GenerateMateDance(), new RangeBroadcast(partner.PositionX, partner.PositionY));
}
}
}