server-master/srcs/_plugins/WingsEmu.Plugins.BasicImplementation/Inventory/InventoryMoveItemEventHandler.cs
2026-02-10 18:21:30 +01:00

146 lines
No EOL
4.4 KiB
C#

using System.Threading;
using System.Threading.Tasks;
using PhoenixLib.Events;
using WingsAPI.Game.Extensions.ItemExtension.Inventory;
using WingsEmu.Game.Extensions;
using WingsEmu.Game.Inventory;
using WingsEmu.Game.Inventory.Event;
using WingsEmu.Game.Items;
using WingsEmu.Game.Networking;
using WingsEmu.Packets.Enums;
namespace WingsEmu.Plugins.BasicImplementations.Inventory;
public class InventoryMoveItemEventHandler : IAsyncEventProcessor<InventoryMoveItemEvent>
{
private readonly IGameItemInstanceFactory _gameItemInstance;
public InventoryMoveItemEventHandler(IGameItemInstanceFactory gameItemInstance) => _gameItemInstance = gameItemInstance;
public async Task HandleAsync(InventoryMoveItemEvent e, CancellationToken cancellation)
{
IClientSession session = e.Sender;
InventoryType inventoryType = e.InventoryType;
short slot = e.Slot;
short amount = e.Amount;
bool sendPackets = e.SendPackets;
InventoryType destinationType = e.DestinationType;
short destinationSlot = e.DestinationSlot;
InventoryItem item = session.PlayerEntity.GetItemBySlotAndType(slot, inventoryType);
if (item == null)
{
return;
}
if (amount > item.ItemInstance.Amount)
{
return;
}
InventoryItem anotherItem = session.PlayerEntity.GetItemBySlotAndType(destinationSlot, destinationType);
if (anotherItem == null)
{
GameItemInstance itemCopy = _gameItemInstance.DuplicateItem(item.ItemInstance);
if (item.ItemInstance.Amount != amount)
{
if (!session.PlayerEntity.HasSpaceFor(item.ItemInstance.ItemVNum, amount))
{
return;
}
await session.RemoveItemFromInventory(amount: amount, item: item);
GameItemInstance sameItem = itemCopy;
sameItem.Amount = amount;
await session.AddNewItemToInventory(sameItem, slot: destinationSlot, isByMovePacket: true);
return;
}
if (item.InventoryType == InventoryType.EquippedItems && item.IsEquipped)
{
return;
}
if (inventoryType != destinationType)
{
if (!session.PlayerEntity.HaveSlotInSpecialInventoryType(destinationType))
{
return;
}
await session.RemoveItemFromInventory(amount: amount, item: item);
await session.AddNewItemToInventory(itemCopy, slot: destinationSlot, type: destinationType);
return;
}
if (sendPackets)
{
session.SendInventoryRemovePacket(item);
}
item.Slot = destinationSlot;
if (sendPackets)
{
session.SendInventoryAddPacket(item);
}
return;
}
if (item.ItemInstance.ItemVNum == anotherItem.ItemInstance.ItemVNum && !item.ItemInstance.GameItem.IsNotStackableInventoryType())
{
int itemAmount = amount;
int anotherItemAmount = anotherItem.ItemInstance.Amount;
if (itemAmount + anotherItemAmount > 999) // configure if we wanna increase amount stack
{
itemAmount = (short)(999 - anotherItemAmount);
if (itemAmount <= 0)
{
return;
}
}
anotherItem.ItemInstance.Amount += itemAmount;
await session.RemoveItemFromInventory(amount: (short)itemAmount, item: item);
if (sendPackets)
{
session.SendInventoryAddPacket(anotherItem);
}
return;
}
if (item.InventoryType != anotherItem.InventoryType)
{
if (sendPackets)
{
session.SendInventoryRemovePacket(item);
}
item.Slot = destinationSlot;
if (sendPackets)
{
session.SendInventoryAddPacket(item);
}
return;
}
item.Slot = destinationSlot;
if (sendPackets)
{
session.SendInventoryAddPacket(item);
}
anotherItem.Slot = slot;
if (sendPackets)
{
session.SendInventoryAddPacket(anotherItem);
}
}
}