45 lines
No EOL
1.3 KiB
C#
45 lines
No EOL
1.3 KiB
C#
using System.Threading.Tasks;
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using WingsEmu.Game._i18n;
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using WingsEmu.Game._NpcDialog;
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using WingsEmu.Game._NpcDialog.Event;
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using WingsEmu.Game.Entities;
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using WingsEmu.Game.Extensions;
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using WingsEmu.Game.Networking;
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using WingsEmu.Game.RespawnReturn.Event;
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using WingsEmu.Packets.Enums;
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namespace WingsEmu.Plugins.BasicImplementations.NpcDialogs;
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public class ChangeSpawnHandler : INpcDialogAsyncHandler
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{
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private readonly IGameLanguageService _langService;
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public ChangeSpawnHandler(IGameLanguageService langService) => _langService = langService;
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public NpcRunType[] NpcRunTypes => new[] { NpcRunType.SET_REVIVAL_SPAWN };
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public async Task Execute(IClientSession session, NpcDialogEvent e)
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{
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INpcEntity npcEntity = session.CurrentMapInstance.GetNpcById(e.NpcId);
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if (npcEntity == null)
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{
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return;
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}
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if (session.CantPerformActionOnAct4())
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{
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return;
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}
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if (e.VisualType == VisualType.Npc)
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{
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session.SendQnaPacket($"n_run^15^1^1^{npcEntity.Id}", _langService.GetLanguage(GameDialogKey.RESPAWN_DIALOG_ASK_CHANGE_SPAWN_LOCATION, session.UserLanguage));
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return;
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}
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await session.EmitEventAsync(new RespawnChangeEvent
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{
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MapId = npcEntity.MapInstance.MapId
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});
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}
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} |