server-master/srcs/_plugins/WingsEmu.Plugins.BasicImplementation/Guri/FairyBeadGuriHandler.cs
2026-02-10 18:21:30 +01:00

86 lines
No EOL
2.3 KiB
C#

using System.Threading.Tasks;
using WingsAPI.Game.Extensions.ItemExtension.Inventory;
using WingsEmu.DTOs.Items;
using WingsEmu.Game._enum;
using WingsEmu.Game._Guri;
using WingsEmu.Game._Guri.Event;
using WingsEmu.Game.Extensions;
using WingsEmu.Game.Inventory;
using WingsEmu.Game.Items;
using WingsEmu.Game.Networking;
using WingsEmu.Packets.Enums;
namespace WingsEmu.Plugins.BasicImplementations.Guri;
public class FairyBeadGuriHandler : IGuriHandler
{
public long GuriEffectId => 209;
public async Task ExecuteAsync(IClientSession session, GuriEvent guriPacket)
{
if (guriPacket.Data != 0)
{
return;
}
if (guriPacket.User == null)
{
return;
}
if (!short.TryParse(guriPacket.User.Value.ToString(), out short beadSlot))
{
return;
}
if (!short.TryParse(guriPacket.Value, out short fairySlot))
{
return;
}
InventoryItem fairy = session.PlayerEntity.GetItemBySlotAndType(fairySlot, InventoryType.Equipment);
InventoryItem bead = session.PlayerEntity.GetItemBySlotAndType(beadSlot, InventoryType.Equipment);
if (fairy == null || bead == null)
{
return;
}
if (bead.ItemInstance.Type != ItemInstanceType.BoxInstance)
{
return;
}
if (fairy.ItemInstance.Type != ItemInstanceType.WearableInstance)
{
return;
}
GameItemInstance beadItem = bead.ItemInstance;
GameItemInstance fairyItem = fairy.ItemInstance;
session.SendGuriPacket(27);
session.SendEsfPacket(0);
if (beadItem.HoldingVNum != 0 && beadItem.HoldingVNum != null)
{
return;
}
if (fairyItem.GameItem.IsLimited || fairyItem.GameItem.Id >= (short)ItemVnums.FIRE_FAIRY && fairyItem.GameItem.Id <= (short)ItemVnums.SHADOW_FAIRY)
{
return;
}
if (beadItem.GameItem.ItemSubType != 5 || fairyItem.GameItem.ItemType != ItemType.Jewelry || fairyItem.GameItem.ItemSubType != 3)
{
return;
}
beadItem.HoldingVNum = fairyItem.ItemVNum;
beadItem.ElementRate = fairyItem.ElementRate;
beadItem.Xp = fairyItem.Xp;
await session.RemoveItemFromInventory(item: fairy);
}
}