72 lines
No EOL
2.5 KiB
C#
72 lines
No EOL
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using FluentValidation.Results;
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using MoonSharp.Interpreter;
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using PhoenixLib.Logging;
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using Plugin.Act4.Scripting.Validator;
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using WingsAPI.Scripting;
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using WingsAPI.Scripting.Enum.Dungeon;
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using WingsAPI.Scripting.LUA;
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using WingsAPI.Scripting.Object.Dungeon;
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using WingsAPI.Scripting.ScriptManager;
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namespace Plugin.Act4;
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public class DungeonScriptManager : IDungeonScriptManager
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{
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private readonly Dictionary<SDungeonType, SDungeon> _cache = new();
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private readonly IScriptFactory _scriptFactory;
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private readonly ScriptFactoryConfiguration _scriptFactoryConfiguration;
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private readonly SDungeonValidator _validator;
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public DungeonScriptManager(IScriptFactory scriptFactory, ScriptFactoryConfiguration scriptFactoryConfiguration, SDungeonValidator validator)
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{
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_scriptFactory = scriptFactory;
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_scriptFactoryConfiguration = scriptFactoryConfiguration;
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_validator = validator;
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}
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public SDungeon GetScriptedDungeon(SDungeonType raidType) => _cache.GetValueOrDefault(raidType);
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public void Load()
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{
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IEnumerable<string> files = Directory.GetFiles(_scriptFactoryConfiguration.DungeonsDirectory, "*.lua");
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foreach (string file in files)
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{
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try
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{
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SDungeon dungeon = _scriptFactory.LoadScript<SDungeon>(file);
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if (dungeon == null)
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{
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Log.Warn($"Failed to load raid script {file}");
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continue;
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}
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ValidationResult result = _validator.Validate(dungeon);
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if (!result.IsValid)
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{
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throw new InvalidScriptException(result.Errors.First().ErrorMessage);
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}
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Log.Warn($"[DUNGEON_SCRIPT_MANAGER] Loaded {Path.GetFileName(file)} for raid: {dungeon.DungeonType}");
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_cache[dungeon.DungeonType] = dungeon;
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}
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catch (InvalidScriptException e)
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{
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Log.Error($"[DUNGEON_SCRIPT_MANAGER][SCRIPT_ERROR] InvalidScript: {file}", e);
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}
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catch (ScriptRuntimeException e)
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{
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Log.Error($"[DUNGEON_SCRIPT_MANAGER][SCRIPT ERROR] {file}, {e.DecoratedMessage}", e);
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}
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catch (Exception e)
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{
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Log.Error($"[DUNGEON_SCRIPT_MANAGER][SCRIPT_ERROR] {file}", e);
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}
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}
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Log.Info($"Loaded {_cache.Count} dungeons from scripts");
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}
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} |