11 lines
No EOL
303 B
C#
11 lines
No EOL
303 B
C#
using WingsEmu.Game._packetHandling;
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using WingsEmu.Game.Inventory;
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namespace WingsEmu.Game.Families.Event;
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public class FamilyWarehouseAddItemEvent : PlayerEvent
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{
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public InventoryItem Item { get; init; }
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public short Amount { get; init; }
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public short DestinationSlot { get; init; }
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} |