13 lines
No EOL
481 B
C#
13 lines
No EOL
481 B
C#
using System.Threading.Tasks;
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using WingsEmu.Game.Networking;
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using WingsEmu.Packets.ClientPackets;
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namespace WingsEmu.Plugins.PacketHandling.Game.Useless;
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public class SnapPacketHandler : GenericGamePacketHandlerBase<SnapPacket>
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{
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protected override async Task HandlePacketAsync(IClientSession session, SnapPacket packet)
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{
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//we can log when people are taking screenshots ingame so that we can determine if they are legit (at least in some scale) or fake
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}
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} |