server-master/srcs/_plugins/WingsEmu.Plugins.DistributedGameEvents/PlayerEvents/PlayerConnectedOnChannelMessage.cs
2026-02-10 18:21:30 +01:00

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744 B
C#

// WingsEmu
//
// Developed by NosWings Team
using PhoenixLib.ServiceBus;
using PhoenixLib.ServiceBus.Routing;
using WingsEmu.Packets.Enums.Character;
namespace WingsEmu.Plugins.DistributedGameEvents.PlayerEvents
{
[MessageType("player.connected")]
public class PlayerConnectedOnChannelMessage : IMessage
{
public int ChannelId { get; init; }
public long CharacterId { get; init; }
public string CharacterName { get; init; }
public GenderType Gender { get; init; }
public ClassType Class { get; init; }
public byte Level { get; init; }
public byte HeroLevel { get; init; }
public long? FamilyId { get; init; }
public string HardwareId { get; init; }
}
}