server-master/srcs/_plugins/WingsEmu.Plugins.BasicImplementation/ItemUsage/Main/Special/MagicLampHandler.cs
2026-02-10 18:21:30 +01:00

56 lines
No EOL
2.3 KiB
C#

using System.Linq;
using System.Threading.Tasks;
using WingsAPI.Game.Extensions.ItemExtension.Inventory;
using WingsEmu.Game._enum;
using WingsEmu.Game._i18n;
using WingsEmu.Game._ItemUsage;
using WingsEmu.Game._ItemUsage.Event;
using WingsEmu.Game.Battle;
using WingsEmu.Game.Extensions;
using WingsEmu.Game.Networking;
using WingsEmu.Game.Networking.Broadcasting;
using WingsEmu.Packets.Enums;
using WingsEmu.Packets.Enums.Character;
using WingsEmu.Packets.Enums.Chat;
namespace WingsEmu.Plugins.BasicImplementations.ItemUsage.Main.Special;
public class MagicLampHandler : IItemUsageByVnumHandler
{
private readonly IGameLanguageService _gameLanguage;
public MagicLampHandler(IGameLanguageService gameLanguage) => _gameLanguage = gameLanguage;
public long[] Vnums => new[] { (long)ItemVnums.MAGIC_LAMP };
public async Task HandleAsync(IClientSession session, InventoryUseItemEvent e)
{
if (session.PlayerEntity.IsOnVehicle || !session.PlayerEntity.IsAlive() || session.PlayerEntity.UseSp)
{
return;
}
if (session.PlayerEntity.EquippedItems.Any(i => i != null && i.ItemInstance.GameItem.Type == InventoryType.EquippedItems))
{
session.SendMsg(_gameLanguage.GetLanguage(GameDialogKey.INFORMATION_SHOUTMESSAGE_EQ_NOT_EMPTY, session.UserLanguage), MsgMessageType.Middle);
return;
}
switch (e.Option)
{
case 0:
session.SendQnaPacket($"u_i 1 {session.PlayerEntity.Id} {(byte)e.Item.ItemInstance.GameItem.Type} {e.Item.Slot} 3 ",
_gameLanguage.GetLanguage(GameDialogKey.ITEM_DIALOG_ASK_USE, session.UserLanguage));
break;
default:
session.PlayerEntity.Gender = session.PlayerEntity.Gender == GenderType.Female ? GenderType.Male : GenderType.Female;
session.SendMsg(_gameLanguage.GetLanguage(GameDialogKey.INFORMATION_SHOUTMESSAGE_SEX_CHANGED, session.UserLanguage), MsgMessageType.Middle);
session.BroadcastEq();
session.SendGenderPacket();
session.BroadcastEffect(EffectType.Transform, new RangeBroadcast(session.PlayerEntity.PositionX, session.PlayerEntity.PositionY));
await session.RemoveItemFromInventory(item: e.Item);
break;
}
}
}