38 lines
No EOL
1.4 KiB
C#
38 lines
No EOL
1.4 KiB
C#
using System;
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using System.Threading;
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using System.Threading.Tasks;
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using PhoenixLib.DAL.Redis.Locks;
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using PhoenixLib.Events;
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using WingsEmu.Game.Characters.Events;
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using WingsEmu.Game.Configurations;
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using WingsEmu.Game.Extensions;
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using WingsEmu.Game.Networking;
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namespace WingsEmu.Plugins.BasicImplementations.Event.Characters;
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public class SpecialistRefreshEventHandler : IAsyncEventProcessor<SpecialistRefreshEvent>
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{
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private readonly GameMinMaxConfiguration _gameMinMaxConfiguration;
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private readonly IExpirableLockService _lockService;
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public SpecialistRefreshEventHandler(IExpirableLockService lockService, GameMinMaxConfiguration gameMinMaxConfiguration)
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{
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_lockService = lockService;
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_gameMinMaxConfiguration = gameMinMaxConfiguration;
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}
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public async Task HandleAsync(SpecialistRefreshEvent e, CancellationToken cancellation)
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{
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IClientSession session = e.Sender;
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bool canRefresh = await _lockService.TryAddTemporaryLockAsync($"game:locks:specialist-points-refresh:{session.PlayerEntity.Id}", DateTime.UtcNow.Date.AddDays(1));
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if (canRefresh == false && e.Force == false)
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{
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session.SendDebugMessage("Specialist Points already refreshed today.");
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return;
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}
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session.PlayerEntity.SpPointsBasic = _gameMinMaxConfiguration.MaxSpBasePoints;
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session.RefreshSpPoint();
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}
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} |