server-master/srcs/_plugins/Plugin.QuestImpl/Handlers/QuestNpcTalkEventHandler.cs
2026-02-10 18:21:30 +01:00

265 lines
No EOL
11 KiB
C#

using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using PhoenixLib.Events;
using WingsAPI.Game.Extensions.ItemExtension.Inventory;
using WingsAPI.Game.Extensions.Quests;
using WingsEmu.DTOs.Quests;
using WingsEmu.Game.Entities;
using WingsEmu.Game.Extensions;
using WingsEmu.Game.Helpers.Damages;
using WingsEmu.Game.Items;
using WingsEmu.Game.Managers;
using WingsEmu.Game.Managers.StaticData;
using WingsEmu.Game.Networking;
using WingsEmu.Game.Quests;
using WingsEmu.Game.Quests.Event;
using WingsEmu.Packets.Enums;
namespace Plugin.QuestImpl.Handlers
{
public class QuestNpcTalkEventHandler : IAsyncEventProcessor<QuestNpcTalkEvent>
{
private readonly IItemsManager _itemsManager;
private readonly IQuestManager _questManager;
private readonly IServerManager _serverManager;
public QuestNpcTalkEventHandler(IItemsManager itemsManager, IServerManager serverManager, IQuestManager questManager)
{
_itemsManager = itemsManager;
_serverManager = serverManager;
_questManager = questManager;
}
public async Task HandleAsync(QuestNpcTalkEvent e, CancellationToken cancellation)
{
IClientSession session = e.Sender;
CharacterQuest characterQuest = e.CharacterQuest;
INpcEntity npcEntity = e.NpcEntity;
bool isByBlueAlertNrun = e.IsByBlueAlertNrun;
if (!session.PlayerEntity.IsInAoeZone(npcEntity, _serverManager.MaxNpcTalkRange))
{
return;
}
switch (characterQuest.Quest.QuestType)
{
case QuestType.DIALOG: //12
case QuestType.DIALOG_2: //22
case QuestType.DELIVER_ITEM_TO_NPC: //4
case QuestType.GIVE_ITEM_TO_NPC: //14 (Same than before but without random values)
case QuestType.GIVE_ITEM_TO_NPC_2: //24
case QuestType.GIVE_NPC_GOLD: //18
HandleDeliver(session, characterQuest, npcEntity, isByBlueAlertNrun);
break;
case QuestType.DIALOG_WHILE_WEARING: //15
HandleWearing(session, characterQuest, npcEntity);
break;
case QuestType.DIALOG_WHILE_HAVING_ITEM: //16
HandleHaving(session, characterQuest, npcEntity);
break;
case QuestType.WIN_RAID_AND_TALK_TO_NPC: //25
await HandleRaid(session, characterQuest, npcEntity);
break;
}
}
public void HandleDeliver(IClientSession session, CharacterQuest characterQuest, INpcEntity npcEntity, bool isByBlueAlertNrun)
{
IEnumerable<QuestObjectiveDto> objectives = characterQuest.Quest.Objectives;
foreach (QuestObjectiveDto objective in objectives)
{
if (npcEntity.NpcVNum != (characterQuest.Quest.QuestType is QuestType.DELIVER_ITEM_TO_NPC ? objective.Data1 : objective.Data0))
{
continue;
}
CharacterQuestObjectiveDto questObjectiveDto = characterQuest.ObjectiveAmount[objective.ObjectiveIndex];
switch (characterQuest.Quest.QuestType)
{
case QuestType.DELIVER_ITEM_TO_NPC:
case QuestType.GIVE_ITEM_TO_NPC:
int amountLeft = questObjectiveDto.RequiredAmount - questObjectiveDto.CurrentAmount;
if (amountLeft == 0)
{
break;
}
int amountInPossession = session.PlayerEntity.CountItemWithVnum(characterQuest.Quest.QuestType is QuestType.DELIVER_ITEM_TO_NPC ? objective.Data0 : objective.Data1);
if (amountInPossession == 0)
{
break;
}
int amountToRemove = Math.Min(amountLeft, amountInPossession);
session.RemoveItemFromInventory(characterQuest.Quest.QuestType is QuestType.DELIVER_ITEM_TO_NPC ? objective.Data0 : objective.Data1, (short)amountToRemove);
questObjectiveDto.CurrentAmount += amountToRemove;
session.EmitEvent(new QuestObjectiveUpdatedEvent
{
CharacterQuest = characterQuest
});
session.RefreshQuestProgress(_questManager, characterQuest.QuestId);
if (session.PlayerEntity.IsQuestCompleted(characterQuest))
{
session.EmitEvent(new QuestCompletedEvent(characterQuest));
}
break;
case QuestType.GIVE_NPC_GOLD:
int totalGoldToGive = questObjectiveDto.RequiredAmount; // It is the way it's stored
if (session.PlayerEntity.Gold < totalGoldToGive)
{
continue;
}
questObjectiveDto.CurrentAmount += totalGoldToGive;
session.EmitEvent(new QuestObjectiveUpdatedEvent
{
CharacterQuest = characterQuest
});
session.PlayerEntity.RemoveGold(totalGoldToGive);
session.RefreshQuestProgress(_questManager, characterQuest.QuestId);
session.EmitEvent(new QuestCompletedEvent(characterQuest));
break;
case QuestType.DIALOG:
case QuestType.DIALOG_2:
// They have a special behavior
if (_questManager.IsNpcBlueAlertQuest(characterQuest.QuestId) && !isByBlueAlertNrun)
{
continue;
}
questObjectiveDto.CurrentAmount++;
session.EmitEvent(new QuestObjectiveUpdatedEvent
{
CharacterQuest = characterQuest
});
bool giveNextQuest = !_questManager.IsNpcBlueAlertQuest(characterQuest.QuestId) ||
_questManager.IsNpcBlueAlertQuest(characterQuest.QuestId) && !session.PlayerEntity.HasCompletedQuest(characterQuest.Quest.NextQuestId);
if (session.PlayerEntity.IsQuestCompleted(characterQuest))
{
session.EmitEvent(new QuestCompletedEvent(characterQuest, true, giveNextQuest: giveNextQuest));
}
break;
case QuestType.GIVE_ITEM_TO_NPC_2:
if (objective.Data0 != npcEntity.NpcVNum)
{
return;
}
amountLeft = questObjectiveDto.RequiredAmount - questObjectiveDto.CurrentAmount;
if (amountLeft == 0)
{
break;
}
questObjectiveDto.CurrentAmount++;
session.RefreshQuestProgress(_questManager, characterQuest.QuestId);
session.EmitEvent(new QuestObjectiveUpdatedEvent
{
CharacterQuest = characterQuest
});
if (session.PlayerEntity.IsQuestCompleted(characterQuest))
{
session.EmitEvent(new QuestCompletedEvent(characterQuest, true, giveNextQuest: _questManager.IsNpcBlueAlertQuest(characterQuest.QuestId)));
}
break;
}
}
}
public async Task HandleRaid(IClientSession session, CharacterQuest characterQuest, INpcEntity npcEntity)
{
IEnumerable<QuestObjectiveDto> objectives = characterQuest.Quest.Objectives;
foreach (QuestObjectiveDto objective in objectives)
{
if (npcEntity.NpcVNum != objective.Data2)
{
continue;
}
CharacterQuestObjectiveDto questObjectiveDto = characterQuest.ObjectiveAmount[objective.ObjectiveIndex];
int amountLeft = questObjectiveDto.RequiredAmount - questObjectiveDto.CurrentAmount;
if (amountLeft != 0)
{
return;
}
await session.EmitEventAsync(new QuestCompletedEvent(characterQuest, true, ignoreNotCompletedQuest: true));
}
}
public void HandleWearing(IClientSession session, CharacterQuest characterQuest, INpcEntity npcEntity)
{
IEnumerable<QuestObjectiveDto> objectives = characterQuest.Quest.Objectives;
foreach (QuestObjectiveDto objective in objectives)
{
if (npcEntity.NpcVNum != objective.Data0)
{
continue;
}
IGameItem gameItem = _itemsManager.GetItem(objective.Data1);
if (gameItem == null)
{
continue;
}
GameItemInstance inv = session.PlayerEntity.GetItemInstanceFromEquipmentSlot(gameItem.EquipmentSlot);
if (inv == null || inv.ItemVNum != objective.Data1)
{
continue;
}
CharacterQuestObjectiveDto questObjectiveDto = characterQuest.ObjectiveAmount[objective.ObjectiveIndex];
questObjectiveDto.CurrentAmount++;
}
// Checks that all the requirements have been met
if (!session.PlayerEntity.IsQuestCompleted(characterQuest))
{
characterQuest.ResetQuestProgress();
}
else
{
session.EmitEventAsync(new QuestObjectiveUpdatedEvent
{
CharacterQuest = characterQuest
});
session.EmitEvent(new QuestCompletedEvent(characterQuest));
}
}
public void HandleHaving(IClientSession session, CharacterQuest characterQuest, INpcEntity npcEntity)
{
IEnumerable<QuestObjectiveDto> objectives = characterQuest.Quest.Objectives;
foreach (QuestObjectiveDto objective in objectives)
{
CharacterQuestObjectiveDto questObjectiveDto = characterQuest.ObjectiveAmount[objective.ObjectiveIndex];
if (npcEntity.NpcVNum != objective.Data0 || session.PlayerEntity.CountItemWithVnum(objective.Data1) < questObjectiveDto.RequiredAmount)
{
return;
}
}
session.EmitEvent(new QuestCompletedEvent(characterQuest));
}
}
}