16 lines
No EOL
396 B
C#
16 lines
No EOL
396 B
C#
using WingsEmu.Game._packetHandling;
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namespace WingsEmu.Game.Miniland.Events;
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public class MinigameRepairDurabilityEvent : PlayerEvent
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{
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public MinigameRepairDurabilityEvent(MapDesignObject mapObject, long goldToExpend)
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{
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MapObject = mapObject;
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GoldToExpend = goldToExpend;
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}
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public MapDesignObject MapObject { get; }
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public long GoldToExpend { get; }
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} |