server-master/srcs/_plugins/WingsEmu.Plugins.BasicImplementation/NpcDialogs/ChangeSpawnHandler.cs
2026-02-10 18:21:30 +01:00

45 lines
No EOL
1.3 KiB
C#

using System.Threading.Tasks;
using WingsEmu.Game._i18n;
using WingsEmu.Game._NpcDialog;
using WingsEmu.Game._NpcDialog.Event;
using WingsEmu.Game.Entities;
using WingsEmu.Game.Extensions;
using WingsEmu.Game.Networking;
using WingsEmu.Game.RespawnReturn.Event;
using WingsEmu.Packets.Enums;
namespace WingsEmu.Plugins.BasicImplementations.NpcDialogs;
public class ChangeSpawnHandler : INpcDialogAsyncHandler
{
private readonly IGameLanguageService _langService;
public ChangeSpawnHandler(IGameLanguageService langService) => _langService = langService;
public NpcRunType[] NpcRunTypes => new[] { NpcRunType.SET_REVIVAL_SPAWN };
public async Task Execute(IClientSession session, NpcDialogEvent e)
{
INpcEntity npcEntity = session.CurrentMapInstance.GetNpcById(e.NpcId);
if (npcEntity == null)
{
return;
}
if (session.CantPerformActionOnAct4())
{
return;
}
if (e.VisualType == VisualType.Npc)
{
session.SendQnaPacket($"n_run^15^1^1^{npcEntity.Id}", _langService.GetLanguage(GameDialogKey.RESPAWN_DIALOG_ASK_CHANGE_SPAWN_LOCATION, session.UserLanguage));
return;
}
await session.EmitEventAsync(new RespawnChangeEvent
{
MapId = npcEntity.MapInstance.MapId
});
}
}