server-master/srcs/_plugins/Plugin.FamilyImpl/FamilyShoutEventHandler.cs
2026-02-10 18:21:30 +01:00

80 lines
No EOL
3 KiB
C#

using System.Threading;
using System.Threading.Tasks;
using PhoenixLib.Events;
using PhoenixLib.ServiceBus;
using Plugin.FamilyImpl.Messages;
using WingsEmu.Game._i18n;
using WingsEmu.Game.Extensions;
using WingsEmu.Game.Families;
using WingsEmu.Game.Families.Event;
using WingsEmu.Game.Managers;
using WingsEmu.Game.Networking;
using WingsEmu.Game.Networking.Broadcasting;
using WingsEmu.Packets.Enums.Chat;
using WingsEmu.Packets.Enums.Families;
namespace Plugin.FamilyImpl
{
public class FamilyShoutEventHandler : IAsyncEventProcessor<FamilyShoutEvent>
{
private readonly IGameLanguageService _gameLanguage;
private readonly IMessagePublisher<FamilyShoutMessage> _messagePublisher;
private readonly ISessionManager _sessionManager;
public FamilyShoutEventHandler(IGameLanguageService gameLanguage, IMessagePublisher<FamilyShoutMessage> messagePublisher, ISessionManager sessionManager)
{
_gameLanguage = gameLanguage;
_messagePublisher = messagePublisher;
_sessionManager = sessionManager;
}
public async Task HandleAsync(FamilyShoutEvent e, CancellationToken cancellation)
{
IClientSession session = e.Sender;
string message = e.Message;
if (string.IsNullOrEmpty(message))
{
return;
}
if (message.Length > 50)
{
message = message.Substring(0, 50);
}
if (!session.PlayerEntity.IsInFamily())
{
session.SendInfo(_gameLanguage.GetLanguage(GameDialogKey.FAMILY_INFO_NO_FAMILY, session.UserLanguage));
return;
}
FamilyAuthority senderAuthority = session.PlayerEntity.GetFamilyAuthority();
if (senderAuthority == FamilyAuthority.Member || senderAuthority == FamilyAuthority.Keeper && !session.PlayerEntity.Family.AssistantCanShout)
{
session.SendInfo(_gameLanguage.GetLanguage(GameDialogKey.FAMILY_INFO_NO_FAMILY_RIGHT, session.UserLanguage));
return;
}
await _sessionManager.BroadcastAsync(async s =>
{
string msg = _gameLanguage.GetLanguageFormat(GameDialogKey.FAMILY_SHOUTMESSAGE_SHOUT, s.UserLanguage, session.PlayerEntity.Name, message);
return session.GenerateMsgPacket(msg, MsgMessageType.Middle);
}, new FamilyBroadcast(session.PlayerEntity.Family.Id));
await _messagePublisher.PublishAsync(new FamilyShoutMessage
{
Message = message,
SenderName = session.PlayerEntity.Name,
FamilyId = session.PlayerEntity.Family.Id,
GameDialogKey = GameDialogKey.FAMILY_SHOUTMESSAGE_SHOUT
});
await session.EmitEventAsync(new FamilyMessageSentEvent
{
Message = message,
MessageType = FamilyMessageType.Shout
});
}
}
}