server-master/srcs/WingsAPI.Game/Battle/NpcMonsterEntityDump.cs
2026-02-10 18:21:30 +01:00

256 lines
No EOL
9.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using WingsAPI.Data.Families;
using WingsEmu.DTOs.BCards;
using WingsEmu.Game._enum;
using WingsEmu.Game.Buffs;
using WingsEmu.Game.Characters;
using WingsEmu.Game.Entities;
using WingsEmu.Game.Extensions;
using WingsEmu.Game.Helpers.Damages;
using WingsEmu.Game.Items;
using WingsEmu.Game.Maps;
using WingsEmu.Packets.Enums;
using WingsEmu.Packets.Enums.Battle;
namespace WingsEmu.Game.Battle;
public class NpcMonsterEntityDump : IBattleEntityDump
{
public NpcMonsterEntityDump(IMonsterData npcMonster, IBattleEntity battleEntity, SkillInfo skill, bool isDefender, bool isMainTarget)
{
Id = battleEntity.Id;
Type = battleEntity.Type;
Morale = battleEntity.Level;
Level = npcMonster.BaseLevel;
MaxHp = battleEntity.MaxHp;
MaxMp = battleEntity.MaxMp;
var bCards = new Dictionary<(BCardType type, byte subType), List<BCardDTO>>();
if (skill != null)
{
if (isDefender)
{
if (skill.BCardsType.TryGetValue(SkillCastType.BEFORE_ATTACK_ALL_TARGETS, out HashSet<BCardDTO> hashSetBCards))
{
foreach (BCardDTO bCard in hashSetBCards)
{
if (!bCards.TryGetValue(((BCardType)bCard.Type, bCard.SubType), out List<BCardDTO> list))
{
list = new List<BCardDTO>();
bCards[((BCardType)bCard.Type, bCard.SubType)] = list;
}
list.Add(bCard);
}
}
}
else
{
if (skill.BCardsType.TryGetValue(SkillCastType.BEFORE_ATTACK_SELF, out HashSet<BCardDTO> hashSetBCards))
{
foreach (BCardDTO bCard in hashSetBCards)
{
if (!bCards.TryGetValue(((BCardType)bCard.Type, bCard.SubType), out List<BCardDTO> list))
{
list = new List<BCardDTO>();
bCards[((BCardType)bCard.Type, bCard.SubType)] = list;
}
list.Add(bCard);
}
}
}
if (isMainTarget)
{
if (skill.BCardsType.TryGetValue(SkillCastType.BEFORE_ATTACK_ON_MAIN_TARGET, out HashSet<BCardDTO> hashSetBCards))
{
foreach (BCardDTO bCard in hashSetBCards)
{
if (!bCards.TryGetValue(((BCardType)bCard.Type, bCard.SubType), out List<BCardDTO> list))
{
list = new List<BCardDTO>();
bCards[((BCardType)bCard.Type, bCard.SubType)] = list;
}
list.Add(bCard);
}
}
}
}
foreach (BCardDTO bCard in battleEntity.BCardComponent.GetAllBCards())
{
if (!bCards.TryGetValue(((BCardType)bCard.Type, bCard.SubType), out List<BCardDTO> list))
{
list = new List<BCardDTO>();
bCards[((BCardType)bCard.Type, bCard.SubType)] = list;
}
list.Add(bCard);
}
foreach (BCardDTO bCard in battleEntity.BCardComponent.GetTriggerBCards(BCardTriggerType.ATTACK))
{
if (!bCards.TryGetValue(((BCardType)bCard.Type, bCard.SubType), out List<BCardDTO> list))
{
list = new List<BCardDTO>();
bCards[((BCardType)bCard.Type, bCard.SubType)] = list;
}
list.Add(bCard);
}
foreach (BCardDTO bCard in battleEntity.BCardComponent.GetTriggerBCards(BCardTriggerType.DEFENSE))
{
if (!bCards.TryGetValue(((BCardType)bCard.Type, bCard.SubType), out List<BCardDTO> list))
{
list = new List<BCardDTO>();
bCards[((BCardType)bCard.Type, bCard.SubType)] = list;
}
list.Add(bCard);
}
ISet<int> buffsById = battleEntity.BuffComponent.GetAllBuffsId().ToHashSet();
IReadOnlyList<(int casterLevel, BCardDTO bCard)> buffBCards = battleEntity.BCardComponent.GetBuffBCards();
var buffs = new Dictionary<(BCardType type, byte subType), List<(int casterLevel, BCardDTO bCard)>>();
foreach ((int casterLevel, BCardDTO bCard) in buffBCards)
{
(BCardType, byte SubType) key = ((BCardType)bCard.Type, bCard.SubType);
if (!buffs.TryGetValue(key, out List<(int casterLevel, BCardDTO bCard)> list))
{
list = new List<(int casterLevel, BCardDTO bCard)>();
buffs[key] = list;
}
list.Add((casterLevel, bCard));
}
BuffsById = buffsById;
BCards = bCards;
BuffBCards = buffs;
DamageMinimum = npcMonster.BaseDamageMinimum;
DamageMaximum = npcMonster.BaseDamageMaximum;
WeaponDamageMinimum = 0;
WeaponDamageMaximum = 0;
HitRate = npcMonster.BaseConcentrate;
CriticalChance = npcMonster.BaseCriticalChance;
CriticalDamage = npcMonster.BaseCriticalRate;
AttackType = npcMonster.AttackType;
AttackUpgrade = npcMonster.AttackUpgrade;
FireResistance = npcMonster.BaseFireResistance;
WaterResistance = npcMonster.BaseWaterResistance;
LightResistance = npcMonster.BaseLightResistance;
ShadowResistance = npcMonster.BaseDarkResistance;
AttackType = npcMonster.AttackType;
DefenseUpgrade = npcMonster.DefenceUpgrade;
MeleeDefense = npcMonster.BaseCloseDefence;
MeleeDodge = npcMonster.DefenceDodge;
RangeDefense = npcMonster.DistanceDefence;
RangeDodge = npcMonster.DistanceDefenceDodge;
MagicalDefense = npcMonster.MagicDefence;
Element = (ElementType)npcMonster.BaseElement;
ElementRate = npcMonster.BaseElementRate;
Position = new Position(battleEntity.PositionX, battleEntity.PositionY);
MapInstance = battleEntity.MapInstance;
Faction = battleEntity.Faction;
IsVesselMonster = battleEntity is IMonsterEntity { VesselMonster: true };
MonsterRaceType = npcMonster.MonsterRaceType;
MonsterRaceSubType = npcMonster.GetMonsterRaceSubType();
FamilyAttackAndDefense = 0;
FamilyUpgrades = new Dictionary<FamilyUpgradeType, short>();
if (!(battleEntity is IMonsterEntity monsterEntity))
{
return;
}
if (skill == null)
{
return;
}
if (!monsterEntity.SummonerId.HasValue)
{
return;
}
if (!monsterEntity.SummonerType.HasValue || monsterEntity.SummonerType.Value != VisualType.Player)
{
return;
}
if (monsterEntity.MonsterVNum == (int)MonsterVnum.MINI_JAJAMARU)
{
return;
}
IBattleEntity summoner = monsterEntity.MapInstance.GetBattleEntity(monsterEntity.SummonerType.Value, monsterEntity.SummonerId.Value);
if (summoner == null)
{
return;
}
if (!(summoner is IPlayerEntity character))
{
return;
}
GameItemInstance weapon = character.MainWeapon;
if (weapon != null)
{
AttackUpgrade = weapon.Upgrade;
WeaponDamageMinimum = weapon.DamageMinimum + weapon.GameItem.DamageMinimum;
WeaponDamageMaximum = weapon.DamageMaximum + weapon.GameItem.DamageMaximum;
}
DamageMinimum = character.DamagesMinimum + WeaponDamageMinimum;
DamageMaximum = character.DamagesMaximum + WeaponDamageMaximum;
HitRate = character.HitRate;
Morale = character.Level;
CriticalChance = character.HitCriticalChance;
CriticalDamage = character.HitCriticalDamage;
}
public int FamilyAttackAndDefense { get; }
public bool IsVesselMonster { get; }
public VisualType Type { get; }
public long Id { get; }
public IMapInstance MapInstance { get; }
public MonsterRaceType MonsterRaceType { get; }
public Enum MonsterRaceSubType { get; }
public AttackType AttackType { get; }
public ElementType Element { get; }
public int ElementRate { get; }
public int Morale { get; }
public IReadOnlyDictionary<(BCardType type, byte subType), List<BCardDTO>> BCards { get; }
public IReadOnlyDictionary<(BCardType type, byte subType), List<(int casterLevel, BCardDTO bCard)>> BuffBCards { get; }
public ISet<int> BuffsById { get; }
public IReadOnlyDictionary<FamilyUpgradeType, short> FamilyUpgrades { get; }
public int Level { get; }
public FactionType Faction { get; }
public int DamageMinimum { get; }
public int DamageMaximum { get; }
public int AttackUpgrade { get; }
public int DefenseUpgrade { get; }
public int HitRate { get; }
public int MaxHp { get; }
public int MaxMp { get; }
public int WeaponDamageMinimum { get; }
public int WeaponDamageMaximum { get; }
public int CriticalChance { get; }
public int CriticalDamage { get; }
public int FireResistance { get; }
public int WaterResistance { get; }
public int LightResistance { get; }
public int ShadowResistance { get; }
public int MeleeDefense { get; }
public int MeleeDodge { get; }
public int RangeDefense { get; }
public int RangeDodge { get; }
public int MagicalDefense { get; }
public Position Position { get; }
}