192 lines
No EOL
4.2 KiB
C#
192 lines
No EOL
4.2 KiB
C#
// WingsEmu
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//
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// Developed by NosWings Team
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using PhoenixLib.DAL;
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using WingsAPI.Packets.Enums.Shells;
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using WingsEmu.DTOs.BCards;
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using WingsEmu.Packets.Enums;
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using WingsEmu.Packets.Enums.Battle;
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namespace WingsEmu.DTOs.Items;
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public class ItemDTO : IIntDto
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{
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public byte BasicUpgrade { get; set; }
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public byte CellonLvl { get; set; }
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public byte Class { get; set; }
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public short CloseDefence { get; set; }
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public byte Color { get; set; }
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public short Concentrate { get; set; }
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public sbyte CriticalLuckRate { get; set; }
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public short CriticalRate { get; set; }
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public short DamageMaximum { get; set; }
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public short DamageMinimum { get; set; }
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public byte DarkElement { get; set; }
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public short DarkResistance { get; set; }
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public short DefenceDodge { get; set; }
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public short DistanceDefence { get; set; }
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public short DistanceDefenceDodge { get; set; }
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public short Effect { get; set; }
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public int EffectValue { get; set; }
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public byte Element { get; set; }
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public short ElementRate { get; set; }
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public EquipmentType EquipmentSlot { get; set; }
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public byte FireElement { get; set; }
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public short FireResistance { get; set; }
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public byte Height { get; set; }
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public short HitRate { get; set; }
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public short Hp { get; set; }
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public short HpRegeneration { get; set; }
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public bool IsMinilandActionable { get; set; }
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public bool IsColorable { get; set; }
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public bool IsTimeSpaceRewardBox { get; set; }
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public bool ShowDescriptionOnHover { get; set; }
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public bool Flag3 { get; set; }
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public bool FollowMouseOnUse { get; set; }
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public bool ShowSomethingOnHover { get; set; }
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public bool PlaySoundOnPickup { get; set; }
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public bool Flag7 { get; set; }
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public bool IsLimited { get; set; }
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public bool IsConsumable { get; set; }
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public bool IsDroppable { get; set; }
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public bool IsHeroic { get; set; }
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public bool ShowWarningOnUse { get; set; }
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public bool IsWarehouse { get; set; }
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public bool IsSoldable { get; set; }
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public bool IsTradable { get; set; }
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public byte ItemSubType { get; set; }
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public ItemType ItemType { get; set; }
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public long ItemValidTime { get; set; }
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public byte LevelJobMinimum { get; set; }
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public byte LevelMinimum { get; set; }
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public byte LightElement { get; set; }
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public short LightResistance { get; set; }
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public short MagicDefence { get; set; }
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public byte MaxCellon { get; set; }
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public byte MaxCellonLvl { get; set; }
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public short MaxElementRate { get; set; }
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public byte MaximumAmmo { get; set; }
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public int MinilandObjectPoint { get; set; }
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public short MoreHp { get; set; }
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public short MoreMp { get; set; }
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public short Morph { get; set; }
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public short Mp { get; set; }
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public short MpRegeneration { get; set; }
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public string Name { get; set; }
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public long Price { get; set; }
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public byte ReputationMinimum { get; set; }
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public long ReputPrice { get; set; }
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public byte Sex { get; set; }
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public byte Speed { get; set; }
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public byte SpPointsUsage { get; set; }
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public InventoryType Type { get; set; }
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public short WaitDelay { get; set; }
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public byte WaterElement { get; set; }
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public short WaterResistance { get; set; }
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public byte Width { get; set; }
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public AttackType AttackType { get; set; }
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public bool UseReputationAsPrice { get; set; }
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public byte PartnerClass { get; set; }
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public bool IsPartnerSpecialist { get; set; }
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public byte SpMorphId { get; set; }
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public short ItemLeftType { get; set; }
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public int LeftUsages { get; set; }
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public int IconId { get; set; }
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public short ShellMinimumLevel { get; set; }
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public short ShellMaximumLevel { get; set; }
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public ShellType ShellType { get; set; }
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public int[] Data { get; set; }
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public List<BCardDTO> BCards { get; set; } = new();
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[Key]
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[DatabaseGenerated(DatabaseGeneratedOption.None)]
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public int Id { get; set; }
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} |