35 lines
No EOL
1.1 KiB
C#
35 lines
No EOL
1.1 KiB
C#
using System.Threading;
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using System.Threading.Tasks;
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using PhoenixLib.Events;
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using WingsEmu.Game.Characters.Events;
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using WingsEmu.Game.Extensions;
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using WingsEmu.Game.Networking;
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using WingsEmu.Game.Shops.Event;
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namespace WingsEmu.Plugins.BasicImplementations.Shop;
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public class ShopPlayerCloseEventHandler : IAsyncEventProcessor<ShopPlayerCloseEvent>
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{
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public async Task HandleAsync(ShopPlayerCloseEvent e, CancellationToken cancellation)
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{
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IClientSession session = e.Sender;
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if (!session.PlayerEntity.HasShopOpened || !session.HasCurrentMapInstance)
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{
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return;
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}
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session.PlayerEntity.ShopComponent.RemoveShop();
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session.PlayerEntity.HasShopOpened = false;
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session.PlayerEntity.IsShopping = false;
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session.BroadcastShop();
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session.BroadcastPlayerShopFlag(0);
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session.SendCondPacket();
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await session.EmitEventAsync(new PlayerRestEvent
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{
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RestTeamMemberMates = false
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});
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await session.EmitEventAsync(new ShopClosedEvent());
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}
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} |