38 lines
No EOL
1.2 KiB
C#
38 lines
No EOL
1.2 KiB
C#
using System.Threading;
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using System.Threading.Tasks;
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using PhoenixLib.Events;
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using WingsAPI.Communication.Families;
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using WingsEmu.Game.Families;
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using WingsEmu.Game.Families.Event;
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using WingsEmu.Game.Networking;
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using WingsEmu.Packets.Enums.Families;
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namespace Plugin.FamilyImpl
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{
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public class FamilyDisbandEventHandler : IAsyncEventProcessor<FamilyDisbandEvent>
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{
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private readonly IFamilyService _familyService;
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public FamilyDisbandEventHandler(IFamilyService familyService) => _familyService = familyService;
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public async Task HandleAsync(FamilyDisbandEvent e, CancellationToken cancellation)
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{
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IClientSession session = e.Sender;
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IFamily family = session.PlayerEntity.Family;
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if (family == null || session.PlayerEntity.GetFamilyAuthority() != FamilyAuthority.Head)
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{
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return;
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}
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await _familyService.DisbandFamilyAsync(new FamilyDisbandRequest
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{
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FamilyId = family.Id
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});
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await session.EmitEventAsync(new FamilyDisbandedEvent
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{
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FamilyId = family.Id
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});
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}
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}
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} |