31 lines
No EOL
1.1 KiB
C#
31 lines
No EOL
1.1 KiB
C#
using System.Threading;
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using System.Threading.Tasks;
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using PhoenixLib.Events;
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using WingsAPI.Packets.Enums.Rainbow;
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using WingsEmu.Game.Networking;
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using WingsEmu.Game.RainbowBattle;
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using WingsEmu.Game.RainbowBattle.Event;
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namespace Plugin.RainbowBattle.EventHandlers
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{
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public class RainbowBattleProcessLifeEventHandler : IAsyncEventProcessor<RainbowBattleProcessLifeEvent>
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{
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public async Task HandleAsync(RainbowBattleProcessLifeEvent e, CancellationToken cancellation)
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{
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RainbowBattleParty rainbowBattleParty = e.RainbowBattleParty;
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string redTeam = rainbowBattleParty.GenerateRainbowBattleLive(RainbowBattleTeamType.Red);
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string blueTeam = rainbowBattleParty.GenerateRainbowBattleLive(RainbowBattleTeamType.Blue);
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foreach (IClientSession session in rainbowBattleParty.RedTeam)
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{
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session.SendPacket(redTeam);
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}
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foreach (IClientSession session in rainbowBattleParty.BlueTeam)
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{
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session.SendPacket(blueTeam);
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}
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}
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}
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} |