server-master/srcs/_plugins/WingsEmu.Plugins.PacketHandling/Game/Families/CreateFamilyPacketHandler.cs
2026-02-10 18:21:30 +01:00

31 lines
No EOL
764 B
C#

// WingsEmu
//
// Developed by NosWings Team
using System.Threading.Tasks;
using WingsEmu.Game.Families.Event;
using WingsEmu.Game.Networking;
using WingsEmu.Packets.ClientPackets;
namespace WingsEmu.Plugins.PacketHandling.Game.Families;
public class CreateFamilyPacketHandler : GenericGamePacketHandlerBase<CreateFamilyPacket>
{
protected override async Task HandlePacketAsync(IClientSession session, CreateFamilyPacket packet)
{
if (string.IsNullOrEmpty(packet.FamilyName))
{
return;
}
if (string.IsNullOrWhiteSpace(packet.FamilyName))
{
return;
}
await session.EmitEventAsync(new FamilyCreateEvent
{
Name = packet.FamilyName
});
}
}