41 lines
No EOL
1.3 KiB
C#
41 lines
No EOL
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using WingsEmu.Game.GameEvent;
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using WingsEmu.Game.GameEvent.Configuration;
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using WingsEmu.Game.Maps;
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namespace WingsEmu.Plugins.GameEvents.Configuration.InstantBattle
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{
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public class InstantBattleConfiguration : IGameEventConfiguration
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{
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private List<TimeSpan> _timeLeftWarnings;
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private List<InstantBattleWave> _waves;
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public TimeSpan ClosingTime { get; set; }
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public TimeSpan PreWaveLongWarningTime { get; set; }
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public TimeSpan PreWaveSoonWarningTime { get; set; }
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public short ReturnPortalX { get; set; }
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public short ReturnPortalY { get; set; }
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public InstantBattleRequirement Requirements { get; set; }
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public InstantBattleReward Reward { get; set; }
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public List<TimeSpan> TimeLeftWarnings
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{
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get => _timeLeftWarnings;
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set => _timeLeftWarnings = value.OrderBy(x => x).ToList();
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}
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public List<InstantBattleWave> Waves
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{
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get => _waves;
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set => _waves = value.OrderBy(x => x.TimeStart).ToList();
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}
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public GameEventType GameEventType => GameEventType.InstantBattle;
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public short MapId { get; set; } // 2004
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public MapInstanceType MapInstanceType => MapInstanceType.EventGameInstance;
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}
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} |