34 lines
No EOL
1.3 KiB
C#
34 lines
No EOL
1.3 KiB
C#
using System.Threading;
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using System.Threading.Tasks;
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using PhoenixLib.ServiceBus;
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using Plugin.FamilyImpl.Messages;
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using WingsAPI.Game.Extensions.Families;
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using WingsEmu.Game._i18n;
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using WingsEmu.Game.Families;
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using WingsEmu.Game.Managers;
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namespace Plugin.FamilyImpl.Consumers
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{
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public class FamilyCharacterLeaveMessageConsumer : IMessageConsumer<FamilyCharacterLeaveMessage>
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{
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private readonly IFamilyManager _familyManager;
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private readonly IGameLanguageService _gameLanguage;
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private readonly ISessionManager _sessionManager;
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public FamilyCharacterLeaveMessageConsumer(IFamilyManager familyManager, IGameLanguageService gameLanguage, ISessionManager sessionManager)
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{
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_familyManager = familyManager;
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_gameLanguage = gameLanguage;
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_sessionManager = sessionManager;
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}
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public async Task HandleAsync(FamilyCharacterLeaveMessage notification, CancellationToken token)
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{
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long characterId = notification.CharacterId;
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long familyId = notification.FamilyId;
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IFamily family = _familyManager.GetFamilyByFamilyId(familyId);
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family?.SendOnlineStatusToMembers(_sessionManager, characterId, false, _gameLanguage);
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}
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}
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} |