18 lines
No EOL
1.2 KiB
C#
18 lines
No EOL
1.2 KiB
C#
using System;
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using WingsEmu.Game._enum;
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using WingsEmu.Game.Entities;
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using WingsEmu.Packets.Enums;
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namespace WingsEmu.Game.Buffs;
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public interface IBuffFactory
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{
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Buff CreateBuff(int cardId, IBattleEntity caster, bool forceCreationStats = false);
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Buff CreateBuff(int cardId, IBattleEntity caster, TimeSpan duration, bool forceCreationStats = false);
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Buff CreateBuff(int cardId, IBattleEntity caster, BuffFlag buffFlags, bool forceCreationStats = false);
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Buff CreateBuff(int cardId, IBattleEntity caster, TimeSpan duration, BuffFlag buffFlag, bool forceCreationStats = false);
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Buff CreateBuff(int cardId, IBattleEntity caster, BuffGroup buffGroup, BuffFlag buffFlag, bool forceCreationStats = false);
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Buff CreateBuff(int cardId, IBattleEntity caster, BuffGroup buffGroup, BuffCategory buffCategory, bool forceCreationStats = false);
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Buff CreateBuff(int cardId, IBattleEntity caster, int level, TimeSpan duration, BuffFlag buffCategory, bool forceCreationStats = false);
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Buff CreateBuff(int cardId, IBattleEntity caster, int level, TimeSpan duration, BuffFlag buffFlags, BuffGroup buffGroup, BuffCategory buffType, bool forceCreationStats);
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} |