using System.Collections.Generic;
using WingsAPI.Scripting.Attribute;
using WingsAPI.Scripting.Enum.Dungeon;
using WingsAPI.Scripting.Object.Common;
using WingsAPI.Scripting.Object.Raid;
namespace WingsAPI.Scripting.Object.Dungeon
{
[ScriptObject]
public class SDungeon
{
///
/// The type of Dungeon
///
public SDungeonType DungeonType { get; set; }
///
/// Maps in this raid
///
public IEnumerable Maps { get; set; }
///
/// Spawn point of this raid
///
public SLocation Spawn { get; set; }
///
/// Raid Rewards
///
public SRaidReward Reward { get; set; }
}
}