using WingsAPI.Scripting.Attribute; namespace WingsAPI.Scripting.Object.Common.Map { /// /// Object used to represent a button in a script /// [ScriptObject] public class SButton : SMapObject { /// /// Vnum of button when it's activated /// public short ActivatedVnum { get; set; } /// /// Vnum of button when it's deactivated /// public short DeactivatedVnum { get; set; } public bool IsObjective { get; set; } public bool IsRandomPosition { get; set; } public bool OnlyOnce { get; set; } public int? CustomDanceDuration { get; set; } } }