namespace WingsEmu.Game.Managers; public class BubbleComponent : IBubbleComponent { private string _bubbleMessage; public void SaveBubble(string message) => _bubbleMessage = message; public bool IsUsingBubble() => !string.IsNullOrEmpty(_bubbleMessage); public string GetMessage() => _bubbleMessage; public void RemoveBubble() => _bubbleMessage = null; }