using System.Runtime.Serialization; using WingsEmu.Game._enum; namespace WingsEmu.Game.Configurations; [DataContract] public class PlayerRevivalPenalization { [DataMember(EmitDefaultValue = true, IsRequired = true)] public byte MaxLevelWithoutRevivalPenalization { get; set; } = 20; [DataMember(EmitDefaultValue = true, IsRequired = true)] public int BaseMapRevivalPenalizationSaver { get; set; } = (int)ItemVnums.SEED_OF_POWER; [DataMember(EmitDefaultValue = true, IsRequired = true)] public int BaseMapRevivalPenalizationSaverAmount { get; set; } = 10; [DataMember(EmitDefaultValue = true, IsRequired = true)] public int BaseMapRevivalPenalizationDebuff { get; set; } = (int)BuffVnums.RESURRECTION_SIDE_EFFECTS; [DataMember(EmitDefaultValue = true, IsRequired = true)] public byte MaxLevelWithDignityPenalizationIncrement { get; set; } = 50; [DataMember(EmitDefaultValue = true, IsRequired = true)] public byte DignityPenalizationIncrementMultiplier { get; set; } = 1; [DataMember(EmitDefaultValue = true, IsRequired = true)] public long ArenaGoldPenalization { get; set; } = 100; }