using WingsEmu.Game._packetHandling; using WingsEmu.Packets.Enums; namespace WingsEmu.Game.Characters.Events; public class ItemGambledEvent : PlayerEvent { public int ItemVnum { get; init; } public RarifyMode Mode { get; init; } public RarifyProtection Protection { get; init; } public int? Amulet { get; init; } public bool Succeed { get; init; } public short OriginalRarity { get; init; } public short? FinalRarity { get; init; } }