using System.Collections.Generic; using WingsEmu.Game._packetHandling; using WingsEmu.Game.Networking; namespace WingsEmu.Game.Act4.Event; public class Act4FamilyDungeonWonEvent : PlayerEvent { public DungeonType DungeonType { get; init; } public long FamilyId { get; init; } public IEnumerable Members { get; init; } }