local TimeSpaceReward = {} function TimeSpaceReward.Create() local rewards = { DrawRewards = {}, SpecialRewards = {}, BonusRewards = {}, DefaultReputation = false, FixedReputation = 0, ReputationLevelMultiplier = 0 } function rewards.SetDrawRewards(newRewards) rewards.DrawRewards = newRewards return rewards end function rewards.SetSpecialRewards(newRewards) rewards.SpecialRewards = newRewards return rewards end function rewards.SetBonusRewards(newRewards) rewards.BonusRewards = newRewards return rewards end function rewards.WithDefaultReputation() rewards.DefaultReputation = true return rewards end function rewards.WithFixedReputation(reputation) rewards.FixedReputation = reputation return rewards end return rewards end return TimeSpaceReward;