using System.Threading.Tasks; using WingsEmu.Game.Networking; using WingsEmu.Packets.ClientPackets; namespace WingsEmu.Plugins.PacketHandling.Game.Useless; public class StashEndPacketHandler : GenericGamePacketHandlerBase { protected override async Task HandlePacketAsync(IClientSession session, StashEndPacket packet) { session.PlayerEntity.IsWarehouseOpen = false; session.PlayerEntity.IsPartnerWarehouseOpen = false; } }