using System.Threading.Tasks; using WingsEmu.Game.Groups.Events; using WingsEmu.Game.Networking; using WingsEmu.Packets.ClientPackets; namespace WingsEmu.Plugins.PacketHandling.Game.Group; public class PLeavePacketHandler : GenericGamePacketHandlerBase { protected override async Task HandlePacketAsync(IClientSession session, PLeavePacket packet) { await session.EmitEventAsync(new LeaveGroupEvent()); } }