using System.Threading.Tasks; using WingsAPI.Packets.ClientPackets; using WingsEmu.Game.Families.Event; using WingsEmu.Game.Networking; namespace WingsEmu.Plugins.PacketHandling.Game.Families; public class FsLogCtsPacketHandler : GenericGamePacketHandlerBase { protected override async Task HandlePacketAsync(IClientSession session, FsLogCtsPacket packet) { await session.EmitEventAsync(new FamilyWarehouseLogsOpenEvent { Refresh = true }); } }