using PhoenixLib.ServiceBus; using PhoenixLib.ServiceBus.Routing; using WingsEmu.Packets.Enums.Relations; namespace WingsEmu.Plugins.DistributedGameEvents.Relation { [MessageType("relation.character.remove")] public class RelationCharacterRemoveMessage : IMessage { public long CharacterId { get; set; } public long TargetId { get; set; } public CharacterRelationType RelationType { get; set; } } }