// WingsEmu // // Developed by NosWings Team using PhoenixLib.ServiceBus; using PhoenixLib.ServiceBus.Routing; using WingsEmu.Packets.Enums.Character; namespace WingsEmu.Plugins.DistributedGameEvents.PlayerEvents { [MessageType("player.connected")] public class PlayerConnectedOnChannelMessage : IMessage { public int ChannelId { get; init; } public long CharacterId { get; init; } public string CharacterName { get; init; } public GenderType Gender { get; init; } public ClassType Class { get; init; } public byte Level { get; init; } public byte HeroLevel { get; init; } public long? FamilyId { get; init; } public string HardwareId { get; init; } } }