using System.Threading.Tasks; using WingsEmu.Game._NpcDialog; using WingsEmu.Game._NpcDialog.Event; using WingsEmu.Game.Extensions; using WingsEmu.Game.Networking; using WingsEmu.Packets.Enums; namespace WingsEmu.Plugins.BasicImplementations.NpcDialogs; public class GenerateNpcDialogHandler : INpcDialogAsyncHandler { public NpcRunType[] NpcRunTypes => new[] { NpcRunType.CIRCLE_TIME_SKILL }; public async Task Execute(IClientSession session, NpcDialogEvent e) => session.SendNpcDialog(17); }