using System; using System.Collections.Generic; using System.Threading.Tasks; using WingsAPI.Game.Extensions.ItemExtension.Inventory; using WingsEmu.Game; using WingsEmu.Game._enum; using WingsEmu.Game._i18n; using WingsEmu.Game._ItemUsage; using WingsEmu.Game._ItemUsage.Configuration; using WingsEmu.Game._ItemUsage.Event; using WingsEmu.Game.Extensions; using WingsEmu.Game.Managers; using WingsEmu.Game.Networking; using WingsEmu.Game.Networking.Broadcasting; using WingsEmu.Packets.Enums; using WingsEmu.Packets.Enums.Chat; namespace WingsEmu.Plugins.BasicImplementations.ItemUsage.Main.Special; /// /// This handle is use for Halloween, Winter & Bushtail costume scroll /// public class CostumeScrollHandler : IItemHandler { private readonly ICostumeScrollConfiguration _costumeScrollConfiguration; private readonly IDelayManager _delayManager; private readonly IGameLanguageService _languageService; private readonly IRandomGenerator _randomGenerator; public CostumeScrollHandler(IGameLanguageService languageService, IDelayManager delayManager, IRandomGenerator randomGenerator, ICostumeScrollConfiguration costumeScrollConfiguration) { _languageService = languageService; _delayManager = delayManager; _randomGenerator = randomGenerator; _costumeScrollConfiguration = costumeScrollConfiguration; } public ItemType ItemType => ItemType.Special; public long[] Effects => new long[] { 1001 }; public async Task HandleAsync(IClientSession session, InventoryUseItemEvent e) { IReadOnlyList morphs = _costumeScrollConfiguration.GetScrollMorphs((short)e.Item.ItemInstance.ItemVNum); if (morphs == null || morphs.Count == 0) { return; } if (session.PlayerEntity.UseSp) { session.SendChatMessage(_languageService.GetLanguage(GameDialogKey.ITEM_MESSAGE_CANT_USE, session.UserLanguage), ChatMessageColorType.Yellow); return; } if (session.PlayerEntity.IsOnVehicle) { session.SendChatMessage(_languageService.GetLanguage(GameDialogKey.ITEM_MESSAGE_CANT_USE, session.UserLanguage), ChatMessageColorType.Yellow); return; } if (session.PlayerEntity.IsSeal) { return; } if (e.Option == 0) { if (session.PlayerEntity.IsMorphed) { session.PlayerEntity.IsMorphed = false; session.PlayerEntity.Morph = 0; session.BroadcastCMode(); return; } DateTime waitUntil = await _delayManager.RegisterAction(session.PlayerEntity, DelayedActionType.MorphScroll); session.SendDelay((int)(waitUntil - DateTime.UtcNow).TotalMilliseconds, GuriType.Transforming, $"u_i 1 {session.PlayerEntity.Id} {(byte)e.Item.ItemInstance.GameItem.Type} {e.Item.Slot} 2"); return; } bool canUseScroll = await _delayManager.CanPerformAction(session.PlayerEntity, DelayedActionType.MorphScroll); if (!canUseScroll) { return; } await _delayManager.CompleteAction(session.PlayerEntity, DelayedActionType.MorphScroll); session.PlayerEntity.IsMorphed = true; session.PlayerEntity.Morph = morphs[_randomGenerator.RandomNumber(0, morphs.Count)] + 1000; session.BroadcastCMode(); session.BroadcastEffect((int)EffectType.Transform, new RangeBroadcast(session.PlayerEntity.PositionX, session.PlayerEntity.PositionY)); await session.RemoveItemFromInventory(item: e.Item); } }